I've gotten a lot done this weekend on getting workplace and utility data synchronized between the client and server on login.
The task was easier than I expected, but still a lot had to be done.
It won't seem like much in this screenshot, but believe me, it was quite a bit of work:
It might actually seem like less is going on now than in our previous screenshots.
What happened before was that all those Utilities and Workplaces that were loaded on the GUI, were manually loaded.
What I've done this weekend is that I've added a few messages to our client<->server protocol to synchronize workplaces and utilities over the network when a client logs in. Also, they are actually utility plugins, and not just made up utilities.
Another thing here is that the Utility icon is actually part of the utility plugin binary, and Mira core gets it from the plugin at run-time.
Also, this weekend I finally got a new laptop and I have a dual-boot setup with Windows 7 on it.
So, my next task is to set up a dev environment around MS Visual C++ express 2008 and get Mira to compile on it. I tried once a long time ago, but gave up on it because a lot of code had to be re-written.
However, this code has already been removed, so I don't expect this to take too long this time around.
Also, all the work I've done on the plugin has been tested on linux, but not on windows, which prevents me from pushing these changes to trunk according to the rules we laid out a while ago in a meeting.
After I'm done getting Mira to work with Visual C++, I'll then work on a simple Files utility and get ready for our 0.1 release :).
I expect us to be able to release 0.1 before mid-January if we keep up this pace.
Saturday, November 28, 2009
Wednesday, November 25, 2009
Mira Client Utilities
I just finished laying the framework for Utilities (Plugins) on the Client.
The design is more Object Oriented and cleaner than it is for the server thanks to QPluginLoader.
This is an example of what a plugin looks like:
The design is more Object Oriented and cleaner than it is for the server thanks to QPluginLoader.
This is an example of what a plugin looks like:
#include "UtilityInterface.h"
#include "GuiInterface.h"
#include "NetworkInterface.h"
class FilesUtility : public QObject, public UtilityInterface, public GuiInterface, public NetworkInterface
{
Q_OBJECT
Q_INTERFACES(UtilityInterface GuiInterface NetworkInterface)
public:
FilesUtility();
~FilesUtility();
bool initialize_gui(QLayout* qt_layout);
bool receive_message(const std::string& workplace_name, const std::string& message);
bool load_workspace(const std::string& workspace_name);
};
Basically you have to implement interfaces in order for Mira core to be able to interact with the Plugin.
There are some interfaces that are going to be required, and others are going to be optional.
With this design it is also really easy for utilities to communicate with each other. All that is necessary is for utilities to share interfaces, request the other utility's object, and just use the interface. This is not implemented yet, but it's fairly easy to do.
All that's needed now is a good library for plugins to use to interact with Mira core. This will probably be an ever-evolving library, at least until we get to release our first version of Mira.
After I get the library started, I will propose a merge with trunk. But for now you can follow this code in my Launchpad branch.
After I get the library started, I will propose a merge with trunk. But for now you can follow this code in my Launchpad branch.
Sunday, November 8, 2009
Mira Utilities via Plugins
After reading through a lot of material on the web on dynamic libraries (aka plugins) using C++, I've come to a basic design for plugins in the server.
It consists of using the functions provided by the OS (dlopen/dlsym for Unix-based systems including Mac OS X and LoadLibrary/GetProcAddress for MS Windows).
Each plugin will have to provide two functions with C linkage:
-
-
Keep in mind that this implementation will only be for the server. The Qt QPluginLoader framework will probably have to be used on the client. I didn't want to use this on the server to not introduce Qt as a dependency for the server.
It consists of using the functions provided by the OS (dlopen/dlsym for Unix-based systems including Mac OS X and LoadLibrary/GetProcAddress for MS Windows).
Each plugin will have to provide two functions with C linkage:
-
extern "C" void create_utility(WorkPlace* workplace)
-
extern "C" void receive_message(const std::string& workplace_name, TcpConnection* tcp_connection, const std::string& message)
The first function (create_utility) is a factory function that takes care of creating new instances of the utility.
The way it should work is that a new instance of the utility class is created for each workplace. This Utility class wouldn't have to derive from any other base class as is normally done with C++ plugins.
The way it should work is that a new instance of the utility class is created for each workplace. This Utility class wouldn't have to derive from any other base class as is normally done with C++ plugins.
The second function (receive_message) is used to receive network messages coming from clients, mostly from its utility counterpart on the client-side.
Keep in mind that this implementation will only be for the server. The Qt QPluginLoader framework will probably have to be used on the client. I didn't want to use this on the server to not introduce Qt as a dependency for the server.
Also, the plugin system on the server doesn't require much flexibility. The current design is rather simple and seems to work quite well so far. The UtilityManager class is less than 50 (real) lines of code.
One thing I haven't introduced yet is a way for utilities to communicate with each other internally (within the server). A few ideas that I can think off the top of my head to implement this, might to require the addition of another function with external C linkage to pass internal messages. Not sure how flexible this would be do.
Another option would be to use Boost.Signal2.
With this, and some more work on the Mira framework, I should be able to produce some simple utilities rather easily. Still some design issues that I'm gathering need to be worked out.
One thing I haven't introduced yet is a way for utilities to communicate with each other internally (within the server). A few ideas that I can think off the top of my head to implement this, might to require the addition of another function with external C linkage to pass internal messages. Not sure how flexible this would be do.
Another option would be to use Boost.Signal2.
With this, and some more work on the Mira framework, I should be able to produce some simple utilities rather easily. Still some design issues that I'm gathering need to be worked out.
Saturday, November 7, 2009
Mira client connects to Server
There isn't much to say about this, so I'll just show some screenshots.
These two screenshots show some error handling I've added to the network code. Apart from this and a handler for error messages coming from the server, I haven't really added anything else to the network code.
The client code has been able to connect to the server, but nothing had been done to be able to do this with the GUI. This is just to show the little progress I've made this weekend.
The code is currently in a separate branch from trunk which Shilpa created for handling network messages on the server. I'm waiting on her to finish up some work on this and then we're going to merge these changes with trunk.
These two screenshots show some error handling I've added to the network code. Apart from this and a handler for error messages coming from the server, I haven't really added anything else to the network code.
The client code has been able to connect to the server, but nothing had been done to be able to do this with the GUI. This is just to show the little progress I've made this weekend.
The code is currently in a separate branch from trunk which Shilpa created for handling network messages on the server. I'm waiting on her to finish up some work on this and then we're going to merge these changes with trunk.
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